![]() The story also had to paint in the immense quantity of back story that was merely insinuated in Dead Space. The developers said that one of the main goals behind Extraction was to tell an engaging story that made you feel like a player in a horror film, not the lone survivor but part of an unlikely team of them trying to find their way out. Still, the question remains: why such an abrupt transition to a different genre? In the end it’s all about story. Even the menus are identical you’ll feel right at home from the intro screen onward.Īfter listening in on a conference call with the Visceral guys I could tell they were committed and enthusiastic about the project too spurned hardcore Wii owners can rest assured that these people were serious about giving the Wii a genuine Dead Space experience. Visceral Games helmed this one themselves-Extraction wasn’t farmed out to some understaffed studio accustomed to churning out Wii minigames, but developed by the creators and curators of the Dead Space franchise. I’ve played through it and Dead Space fans are going to love it. It’s a professionally produced, skillfully developed and cleverly plotted prequel to last year’s scifi horror success. Let’s get this out of the way first: Extraction is not a cash grab, a weak spinoff or a bone being condescendingly tossed to Wii gamers. ![]() I quickly moved Dead Space Extraction to the bottom of my “to play” list. ![]() That’s all well and good for the casuals, but for gamers like me who loved the first Dead Space and want to see it branch off onto the Wii, it looked like EA was just dumbing the series down and cranking out a spinoff to make a quick buck. After receiving a great port of RE4, the Wii has gotten nothing but on-rails shooters from the series, with the official reason being that this genre was easier for the casual audience to get into. How could a rail shooter ever be as scary as the first game? Would it be campy like The House of the Dead? Would the presentation live up to the high production values established by Isaac Clarke’s nightmarish journey through the USG Ishimura? I’m a big fan of the original Dead Space but I assumed that EA was following the lead of another horror series, Resident Evil. When word first got out that Dead Space Extraction, the Wii-exclusive prequel to last year’s survival horror hit, was going to be an on-rails shooter instead of a third person game, I admit to being pretty disappointed. ![]()
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